Tag Archives: gamification

Incentivizing online activism – a proposal

An idea popped into my head this afternoon. Readers who are enthusiastic users of services like Foursquare or Untappd will get it immediately, but the rest of you might need some explanation first.

Typical game elements from two gamified web sitesFor some time now I’ve been writing about things skeptics can do online to advance the cause of skeptical outreach. Of course blogging and podcasting are obvious avenues, but lately I’ve focused on crowd-sourced projects such as editing Wikipedia skeptically or rating sites in Web of Trust.

I think these projects could have a broader appeal (and perhaps a broader effect) in part because they lend themselves to small, incremental investments of time and effort. Blogs and podcasts generally require a substantial commitment of time, something not all skeptics are able or willing to do. But making skeptical edits to Wikipedia (for example) can be done in very small slices that can easily fit into an otherwise busy schedule. You can spend as much or as little time on it as you see fit, and it all still counts.

But therein lies a problem. For their huge investment of time, bloggers and podcasters get ample recognition for their work.  We all know their names, as they have thousands of readers or listeners.

But how do we provide some recognition or incentive for skeptics to devote little slices of their time to these crowdsourced projects? These tiny incremental efforts normally go unnoticed. Read on for my proposal.

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Please Don’t Start Another Blog or Podcast!

Update June 29: Now with video.

My presentation at SkeptiCamp Atlanta 2011 this past weekend was titled “Please Don’t Start Another Blog or Podcast!” I chose that title deliberately to to be a little controversial, of course. It verges on ridiculous for someone who both blogs and podcasts to tell others not to do either.

My real point is to highlight the many other online activities skeptics can engage in that are important and make a difference. Regular readers of this blog (all three of you) will find some familiar topics in this. See below for links to the slides, an audio version and other supplemental information.

The video includes some introductory material from SkeptiCamp, the main presentation starts at 6:26. If you prefer to listen on the go, you can hear the audio for this presentation on the Skepticality podcast #158 “Return to Lake Skepticamp.” The audio of the presentation itself starts at about 20 minutes in to the episode. You will hear in both the video and audio that I originally miscounted my subtopics, I say seven and the audience corrects me. This has been corrected in the slides seen after the break.

Continue reading after the break for my slides and a list of links that to more information (mostly prior posts on this blog) that expand on each of the topics I cover in the presentation.

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Gamification and skepticism

One of the hot new terms in the world of web-based services is gamification. This is when a web site is designed to add game-like features to the user experience. The idea is to take something that might be fairly tedious if it were just a simple utility, and make it fun. Typical game elements from two gamified web sitesThe form this takes varies widely from site to site, but often includes user-to-user competition scoreboards, achievement badges, unlocking of extra abilities through achievements, and so on.

Probably the most famous example is a site called Foursquare. This is a site that encourages its users to log where they are during the day. Sounds tedious, right? Why should I keep a rigorous diary of everywhere I go? But by allowing you to connect with your friends, get discounts at local businesses, and earn rewards such as badges, Foursquare turns the experience into a game.

Much of what skeptics do can be tedious or repetitive at times. We have to reiterate over and over the same evidence to new believers in several different of topic areas. We repeatedly have to debunk new versions of old scams. Many skeptics quite understandably grow weary of this and drop out of skepticism eventually. This is an ongoing problem.

And so I’ve been interested for some time in the idea of applying gamification to skepticism. There’s been an interesting development in this area. Read on…

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